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32: A Step into RPGs Retrospective

This month is the 32nd since I started this blog. It is also, by a weird coincidence, the month of my 32nd birthday. I realised this too late to turn RPGaDay into “31 posts in month 31 while 31”, but…...

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Turning over a new leaf: A villainous Cortex Prime playtest

It’s 2018, hurrah! A new year means a new year for roleplaying, and I’m looking forward to a few upcoming changes in my roleplaying calendar. First, all three regular campaigns that I’m in are reaching...

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Drama Dice: An advancement mod for Cortex Prime (with Benj Davis)

Drama dice are a variant advancement and reward mechanic in Cortex Prime, designed by Benj Davis originally as a hack for Smallville RPG. They combine elements from the existing Cortex Prime mods of...

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Applied Emotionality: A new trait set for Cortex Prime

As I mentioned in a previous blog post, I recently ran a playtest campaign of the draft rules for Cortex Prime. I provided feedback on the system to Cam Banks, and my group updated to the latest...

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Revealed Emotionality: Three rules to let your feelings radiate

A friend of mine recently told me that he is getting tired of the sorts of roleplaying games that he most often plays in, and he’s thinking of moving instead to more freeform and improvisational games....

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RPGaDay 2018, Week Two: HOW…

RPGaDay is an annual celebration of tabletop roleplaying. Week Two: HOW… … can players make a world seem real? … can a GM make the stakes important? … can we get more people playing? … has a game...

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RPGaDay 2018, Weekend Three: Media

RPGaDay is an annual celebration of tabletop roleplaying. Weekend Three: Media What art inspires your game? What music enhances your game? (There’s some kick-ass original art under the cut. So maybe...

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RPGaDay 2018, Week Four: WHICH…

RPGaDay is an annual celebration of tabletop roleplaying. Week Four: WHICH… … game mechanic inspires your play the most? … dice mechanic appeals to you? … non-dice system appeals to you? … game do you...

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These Questions Two: What are your traits asking you?

The traits we use in roleplaying games frame a lot about how the game works and how characters fit into it. Three years ago, Fred Hicks encapsulated this (in an excellent blog post on Fate Accelerated...

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Quick Cortex Prime hack: Spies and monster hunters in Cold City

My gaming group just wrapped up a Cold City campaign. It was fun, and we liked the setting, but afterwards the other players and I were unanimous in our dislike of the game’s system. There were some...

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